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	<title>Comments on: Rock Paper Scissors</title>
	<atom:link href="http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/feed/" rel="self" type="application/rss+xml" />
	<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/</link>
	<description>colorful back and forth from two highly opinionated programmers</description>
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		<title>By: rock smashes scissors &#171; Two Guys Arguing</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-300</link>
		<dc:creator><![CDATA[rock smashes scissors &#171; Two Guys Arguing]]></dc:creator>
		<pubDate>Mon, 08 Nov 2010 01:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-300</guid>
		<description><![CDATA[[...] almost two months ago I issued a challenge to Ben to implement a silly spec of a problem I had recently been playing around with. The response [...]]]></description>
		<content:encoded><![CDATA[<p>[...] almost two months ago I issued a challenge to Ben to implement a silly spec of a problem I had recently been playing around with. The response [...]</p>
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	<item>
		<title>By: Challenge &#8211; QuickPiet Interpreter &#171; Two Guys Arguing</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-167</link>
		<dc:creator><![CDATA[Challenge &#8211; QuickPiet Interpreter &#171; Two Guys Arguing]]></dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-167</guid>
		<description><![CDATA[[...] pair off of Nate&#8217;s Rock Paper Scissors challenge, here is one I am offering up to him: create an interpreter which will execute QuickPiet [...]]]></description>
		<content:encoded><![CDATA[<p>[...] pair off of Nate&#8217;s Rock Paper Scissors challenge, here is one I am offering up to him: create an interpreter which will execute QuickPiet [...]</p>
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	<item>
		<title>By: The revenge of the 5 questions &#171; Two Guys Arguing</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-149</link>
		<dc:creator><![CDATA[The revenge of the 5 questions &#171; Two Guys Arguing]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 02:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-149</guid>
		<description><![CDATA[[...] TDD.  Nate&#8217;s recent TDD Rock Paper Scissors challenge and very interesting talks with the guys at CodeMash left me questioning why I work the way I do, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] TDD.  Nate&#8217;s recent TDD Rock Paper Scissors challenge and very interesting talks with the guys at CodeMash left me questioning why I work the way I do, [...]</p>
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	</item>
	<item>
		<title>By: benjaminplee</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-136</link>
		<dc:creator><![CDATA[benjaminplee]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 17:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-136</guid>
		<description><![CDATA[FYI Mr. Border&#039;s version http://github.com/hborders/RockPaperScissors]]></description>
		<content:encoded><![CDATA[<p>FYI Mr. Border&#8217;s version <a href="http://github.com/hborders/RockPaperScissors" rel="nofollow">http://github.com/hborders/RockPaperScissors</a></p>
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	</item>
	<item>
		<title>By: benjaminplee</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-135</link>
		<dc:creator><![CDATA[benjaminplee]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 17:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-135</guid>
		<description><![CDATA[One major thing I got hung up on (and often do especially when writing code test first by myself) is getting hung up on exactly how a test should look, how to best implement something, etc.  If you are working with a good pair and not hogging the keyboard this poor discipline will often work itself out and become apparent.  But, when working by myself I still find this hard.  Instead I should focus on writing small tests that teach me something about the behavior of the system and if I find myself getting stuck in a large refactoring or debating the merit of a test I should refocus on what am trying to do right now, not down the road.

Having a setup that bugs me when the code has been in a failing state for more than a minute or two would be a nice check for this.]]></description>
		<content:encoded><![CDATA[<p>One major thing I got hung up on (and often do especially when writing code test first by myself) is getting hung up on exactly how a test should look, how to best implement something, etc.  If you are working with a good pair and not hogging the keyboard this poor discipline will often work itself out and become apparent.  But, when working by myself I still find this hard.  Instead I should focus on writing small tests that teach me something about the behavior of the system and if I find myself getting stuck in a large refactoring or debating the merit of a test I should refocus on what am trying to do right now, not down the road.</p>
<p>Having a setup that bugs me when the code has been in a failing state for more than a minute or two would be a nice check for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benjaminplee</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-134</link>
		<dc:creator><![CDATA[benjaminplee]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 17:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-134</guid>
		<description><![CDATA[I followed your same basic flow of thinking although I got hung up on how to represent the actual RPS game logic of who wins when playing who and how to implement.  This is where a pair complaining that I was doing things too fancy for a first cut would have helped.

One issue I still have on many projects is how to manage large refactorings and managing tests, test contexts, and not losing some test intentions when moving code around.]]></description>
		<content:encoded><![CDATA[<p>I followed your same basic flow of thinking although I got hung up on how to represent the actual RPS game logic of who wins when playing who and how to implement.  This is where a pair complaining that I was doing things too fancy for a first cut would have helped.</p>
<p>One issue I still have on many projects is how to manage large refactorings and managing tests, test contexts, and not losing some test intentions when moving code around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benjaminplee</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-133</link>
		<dc:creator><![CDATA[benjaminplee]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 17:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-133</guid>
		<description><![CDATA[Last week I finally finished a first cut at your challenge; sorry for the delay.  You can find my codes at http://github.com/benjaminplee/RockPaperScissors/tree/benjaminplee

Currently the base logic is all there and one form of multi-game play (First to X).  I am still working on the other 2 multi-game forms when I have spare time.]]></description>
		<content:encoded><![CDATA[<p>Last week I finally finished a first cut at your challenge; sorry for the delay.  You can find my codes at <a href="http://github.com/benjaminplee/RockPaperScissors/tree/benjaminplee" rel="nofollow">http://github.com/benjaminplee/RockPaperScissors/tree/benjaminplee</a></p>
<p>Currently the base logic is all there and one form of multi-game play (First to X).  I am still working on the other 2 multi-game forms when I have spare time.</p>
]]></content:encoded>
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	<item>
		<title>By: Kevin Berridge</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-127</link>
		<dc:creator><![CDATA[Kevin Berridge]]></dc:creator>
		<pubDate>Fri, 11 Dec 2009 02:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-127</guid>
		<description><![CDATA[Let me know if this is the kind of insight you&#039;re interested in:
http://bitbucket.org/kberridge/rockpaperscissors/src/tip/RockPaperScissors.Specs/Readme.txt]]></description>
		<content:encoded><![CDATA[<p>Let me know if this is the kind of insight you&#8217;re interested in:<br />
<a href="http://bitbucket.org/kberridge/rockpaperscissors/src/tip/RockPaperScissors.Specs/Readme.txt" rel="nofollow">http://bitbucket.org/kberridge/rockpaperscissors/src/tip/RockPaperScissors.Specs/Readme.txt</a></p>
]]></content:encoded>
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	<item>
		<title>By: youngnh</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-126</link>
		<dc:creator><![CDATA[youngnh]]></dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-126</guid>
		<description><![CDATA[hey, speed of delivery is a feature.  If I was a customer I&#039;d pay extra for that alone.

any insights into how you took a crack at this?]]></description>
		<content:encoded><![CDATA[<p>hey, speed of delivery is a feature.  If I was a customer I&#8217;d pay extra for that alone.</p>
<p>any insights into how you took a crack at this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benjaminplee</title>
		<link>http://twoguysarguing.wordpress.com/2009/12/09/rock-paper-scissors/#comment-125</link>
		<dc:creator><![CDATA[benjaminplee]]></dc:creator>
		<pubDate>Thu, 10 Dec 2009 04:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://twoguysarguing.wordpress.com/?p=558#comment-125</guid>
		<description><![CDATA[Damn it ... I want a pair.]]></description>
		<content:encoded><![CDATA[<p>Damn it &#8230; I want a pair.</p>
]]></content:encoded>
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